Beginning in the 2010s, next-generation commercial headsets were released by Oculus (Rift), HTC (Vive) and Sony (PlayStation VR), triggering a new wave of applications beyond 3D cinema and gaming, such as VR exposure therapy for treating anxiety disorders, anatomy teaching, astronaut training, flight simulators, architectural design, bridge inspection, visual prototyping and so on. Video game companies started to release virtual reality headsets in the early-mid 1990s. The main difference is that AR requires a see-through device to allow the combination of virtual objects with the real world that the user can see through the glasses. Both require a special device, which can take the shape of a head-mounted display (such as Oculus Rift for VR) or smart glasses (such as the now defunct Google glasses for AR). Virtual reality refers to a fully immersive experience in a virtual world, while augmented reality refers to a modified view of the real world. Although similar, there is a major difference between them. Technologies in Augmented Reality (AR) and Virtual Reality (VR) have emerged. These are caused by a disconnect between what someone can see and what their body perceives, thanks to the vestibular organs which are our motion detectors.Īugmented and Virtual Reality on the moveĮventually, the 3D experience has been adopted by the digital world, so users can get a more immersive experience. A notable one is that viewers can experience sickness which causes symptoms similar to the well-known motion sickness, such as headache, nausea, fatigue, and so on. But today, the bulk of the movie industry revenue is still coming from 2D presentations.įor sure, there have been several concerns and challenges for mass adoption of 3D TV and cinema. But soon the craze declined, since the technology was complex and expensive, and critics claimed that films were “hard on the eyes”.Īt the end of the 20th century, there was a resurgence of 3D (remember the IMAX), which became more mainstream in the 2000s. In the 50s there was a craze about 3D stereoscopic films (House of Wax, Creature from the Black Lagoon…), requiring audiences to wear inferior, red-and-blue (or red-and-green) glasses. This user experience, two dimensional and color rendering of the reality, is basically the one which is still predominant today. It is generally regarded as the first “color movie” (using the technology of three-colour Technicolour). Nothing really innovative appeared until 1935, when the film “Becky Sharp” was released. This movie was a two-dimensional, black, and white rendering of the reality. At that time, the train heading towards the audience appeared so realistic that people screamed. The film consists of a continuous 50-second real-time shot. In 1895, the public could discover the first real movie, the entry of a train pulled by a steam locomotive into the train station of La Ciotat, a village on the French Mediterranean coast.
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